Tricks With S()
MUSHCode for Tricks With S()
Topic: Tricks with s().
Author: Trispis
Summary: By request, Trispis gives an off-the-cuff example of how to use
the s() function.
IMPORTANT NOTE: This brief discussion illustrates the use of the s()
function. It can be very useful in situations where you are in control of
your code -- including all input data. However, it can also be very
dangerous when user input is involved. Please use caution with what you
learn from this conversation.
<101> Cheetah says, "Have there been any lectures lately, or are there any
going to be held? AFAIK there haven't been any while I've been MUSHing
about here.."
<101> Trispis says, "To my knowledge, there hasn't been a lecture in
several months. Furthermore, I don't know of any that have been planned for
the near future."
<101> Trispis says, "Is there some specific topic you'd like to see
lectured?"
<101> Cheetah says, "Hmm, maybe a 'neat tricks of the trade' one.."
<101> Cheetah says, "I'm doing a fair job at MUSHcoding right now, but I
think there's plenty of room for improvement.."
<101> Viila is also keen to see new lectures :)
<101> Cheetah says, "For example, seeing Raev's @program code inspired me
to try some new stuff I'd never had figured out otherwise. I think a
lecture is excellent for conveying such things in larger portions :)"
<101> Cheetah says, "Plus a lecture is a nicer way to learn than
documentation :)"
<101> Trispis says, "Perhaps something like this?"
[s(ansi\([if(orflags(%0,Wr),h)][switch(type(%0),EXIT,g\,[name(%0)] -->
[name(loc(%0))],PLAYER,b\,[name(%0)],THING,r\,[name(%0)],y\,GARBAGE)]\))]
<101> Trispis loves s().
<101> Trispis says, "As long as the code is secure (i.e., no user input),
it's a fantabulous tool."
<101> Cheetah tries figuring that out by just looking.
<101> Trispis gives a simpler version not requiring s()...
<101> Cheetah oohs..
<101> Trispis says, "Here's a non-s() version of somthing similar."
[ansi( [if(orflags(%0,Wr),h)] [switch(type(%0),EXIT,g,PLAYER,b,THING,r,y)]
, [name(%0)] )]
<101> Cheetah says, "Heh, neat.. I definately never would've thought of
that.. (First one)"
<101> Trispis says, "Anyway... if you need to change *both sides* of the
comma in ansi(), you need to s() it... with lots of escaped commas and
such..."
<101> Trispis says, "Or, have two complete switches, one on each side."
<101> Viila hmms... Sorry if this is a stupid question, but what does that
do?
<101> Cheetah sees what it does, but wonders what it's part of.
<101> Trispis says, "It's part of nothing, Cheetah... just off the top of
my head."
<101> Trispis says, "Anyway, here's the explanation for Viila..."
<101> Trispis says, "Let's pretend you're making a @conformat (custom list
of contents for a room)..."
<101> Trispis says, "You want the following ansi effects..."
<101> Trispis says, "1) all wizard items hilited (regardless of type)"
<101> Trispis says, "all exits in green (i.e., green for 'go')..."
<101> Trispis says, "all players in blue (just cuz I like that color)"
<101> Trispis says, "all things in red"
<101> Trispis says, "and any garbage (nuked #dbrefs that got left lying
around in your code) in yellow (to caution you to find and fix that)."
<101> Trispis says, "Now... that's the simple version... not needing s()...
you just put the switches for colors before the comma in ansi(), and the
name(%0) after the comma."
<101> Viila says, "Ah..."
<101> Viila says, "Yes, it makes perfect sense now :)"
<101> Trispis says, "But... what if you wanted to display the name
differently based on the type, as well? For example: if the object is an
EXIT, you want to display both the name of the exit *and* the name of the
exit's DESTINATION."
<101> Trispis says, "Then, you either a) have a switch both before the
comma (for the ansi codes) and after the comma (for the type-based name
display), or b) put the details in a single switch... escaping the
commas needed for the ansi() function --
example: switch(type(%0),EXIT,g\,[name(%0)] --> [name(loc(%0))],etc...)
-- and escaping the ansi() function's parens -- ansi\(blahblahblah\) --
and wrapping the whole thing in s()."
<101> Cheetah never saw the use of s(), up until now..
IMPORTANT NOTE: The s() function can be very dangerous in code which
allows user input. Please use caution with what you learn from this
conversation.
Author: Trispis
Summary: By request, Trispis gives an off-the-cuff example of how to use
the s() function.
IMPORTANT NOTE: This brief discussion illustrates the use of the s()
function. It can be very useful in situations where you are in control of
your code -- including all input data. However, it can also be very
dangerous when user input is involved. Please use caution with what you
learn from this conversation.
<101> Cheetah says, "Have there been any lectures lately, or are there any
going to be held? AFAIK there haven't been any while I've been MUSHing
about here.."
<101> Trispis says, "To my knowledge, there hasn't been a lecture in
several months. Furthermore, I don't know of any that have been planned for
the near future."
<101> Trispis says, "Is there some specific topic you'd like to see
lectured?"
<101> Cheetah says, "Hmm, maybe a 'neat tricks of the trade' one.."
<101> Cheetah says, "I'm doing a fair job at MUSHcoding right now, but I
think there's plenty of room for improvement.."
<101> Viila is also keen to see new lectures :)
<101> Cheetah says, "For example, seeing Raev's @program code inspired me
to try some new stuff I'd never had figured out otherwise. I think a
lecture is excellent for conveying such things in larger portions :)"
<101> Cheetah says, "Plus a lecture is a nicer way to learn than
documentation :)"
<101> Trispis says, "Perhaps something like this?"
[s(ansi\([if(orflags(%0,Wr),h)][switch(type(%0),EXIT,g\,[name(%0)] -->
[name(loc(%0))],PLAYER,b\,[name(%0)],THING,r\,[name(%0)],y\,GARBAGE)]\))]
<101> Trispis loves s().
<101> Trispis says, "As long as the code is secure (i.e., no user input),
it's a fantabulous tool."
<101> Cheetah tries figuring that out by just looking.
<101> Trispis gives a simpler version not requiring s()...
<101> Cheetah oohs..
<101> Trispis says, "Here's a non-s() version of somthing similar."
[ansi( [if(orflags(%0,Wr),h)] [switch(type(%0),EXIT,g,PLAYER,b,THING,r,y)]
, [name(%0)] )]
<101> Cheetah says, "Heh, neat.. I definately never would've thought of
that.. (First one)"
<101> Trispis says, "Anyway... if you need to change *both sides* of the
comma in ansi(), you need to s() it... with lots of escaped commas and
such..."
<101> Trispis says, "Or, have two complete switches, one on each side."
<101> Viila hmms... Sorry if this is a stupid question, but what does that
do?
<101> Cheetah sees what it does, but wonders what it's part of.
<101> Trispis says, "It's part of nothing, Cheetah... just off the top of
my head."
<101> Trispis says, "Anyway, here's the explanation for Viila..."
<101> Trispis says, "Let's pretend you're making a @conformat (custom list
of contents for a room)..."
<101> Trispis says, "You want the following ansi effects..."
<101> Trispis says, "1) all wizard items hilited (regardless of type)"
<101> Trispis says, "all exits in green (i.e., green for 'go')..."
<101> Trispis says, "all players in blue (just cuz I like that color)"
<101> Trispis says, "all things in red"
<101> Trispis says, "and any garbage (nuked #dbrefs that got left lying
around in your code) in yellow (to caution you to find and fix that)."
<101> Trispis says, "Now... that's the simple version... not needing s()...
you just put the switches for colors before the comma in ansi(), and the
name(%0) after the comma."
<101> Viila says, "Ah..."
<101> Viila says, "Yes, it makes perfect sense now :)"
<101> Trispis says, "But... what if you wanted to display the name
differently based on the type, as well? For example: if the object is an
EXIT, you want to display both the name of the exit *and* the name of the
exit's DESTINATION."
<101> Trispis says, "Then, you either a) have a switch both before the
comma (for the ansi codes) and after the comma (for the type-based name
display), or b) put the details in a single switch... escaping the
commas needed for the ansi() function --
example: switch(type(%0),EXIT,g\,[name(%0)] --> [name(loc(%0))],etc...)
-- and escaping the ansi() function's parens -- ansi\(blahblahblah\) --
and wrapping the whole thing in s()."
<101> Cheetah never saw the use of s(), up until now..
IMPORTANT NOTE: The s() function can be very dangerous in code which
allows user input. Please use caution with what you learn from this
conversation.