MUSHCode for Moe's +wear class (Part 2)

OGR - Wednesday, October 25, 2000, 6:01 PM
©2000 Moses@OGR. You may copy and redistribute this document provided
that it remains complete, with credits intact, and is used only for
non-profit purposes.
------------------------------------------

Moses says "Okay, I am logging this for posting to the OGR webpage, so if you want yourself
edited out, say so."
Moses says "Alright, last time, eons ago, we worked on developing the +wear/list command.
We're going to leave that one, as it is, for now."
Aleriel has no probs with her words being posted
Moses says "My goal with this class is the wholesale construction of lots of code, with the
emphasis being on the building of the commands and ufuns, with the debugging, streamlining,
etc, to come at the next(and probably final) class."
Aleriel grins. "That sounds fun"
Moses says "Since that is the way projects like this, a chargen, a faction system, and others
work. You figure out what you want to do(last class), you give it your best shot(this class),
and then you make it ready for public consumption(next class)"
Moses says "This afternoon, I decided to put some stuff together to demonstrate more than one
way to go about doing this. There's essentially two 'styles' of coding that can be used to do
what we're trying to do. One style is dependent on ufuns and side-effect functions, and the
other does everything with system commands."
Moses says "And since we're designing one command with multiple switches, as we decided last
class, it basically comes down to the usage of either switch() or @switch to decide which
way to point our code to go."
Moses says "now we hit the disclaimer part of this class. Each and every coder has their
'style' that they like. Some people are even recognizable by the style in which they code.
So, the code presented here, on the armoire is code done 'my' way. That does not mean that
it is dogmatically the best way, etc, but it's the way I did it."
Moses shoves that politically-correct statement over to the corner and goes on.
Aleriel grins
Moses says "For instance, you and I approached just the basic display of the +wear/list command
quite differently at the last class, so this should be fun."
Moses says "Okay, we decided that our command was going to take the structure of +wear *=*
at the last class, at Parity's suggestion."
Moses whoops.
Moses says "+wear/* *=*"
Moses says "That was it."
Aleriel says "which * is what?"
Moses grins.
Moses is about to get to that.
Aleriel nodnods
Moses says "We decided the options we wanted for our +wear were to be able to add, delete,
clear, and preview, based on two categories of descriptions. base and clothes."
Moses says "However, given those command parameters, one of them quite clearly is going to
give us problems with +wear/* *=*."
Moses says "Two, actually, but one violates this protocol."
Moses says "+wear/delete base=<name> is obviously okay."
Moses says "+wear/preview clothes=<name> is also okay."
Moses says "So, you look at the other two."
Moses says "+wear/clear clothes......?"
Aleriel hmms. "What's +wear/clear suppose to do in the first place?"
Moses says "If you have <section A> and <section B> in your desc. +wear/clear <a/b> would
'clear' that section from your desc, but not delete the description from your list."
Aleriel ahs
Moses nods. Just takes it out of the visible desc.
Aleriel thinks +wear/clear clother=blah would work.. as long as you remember which part of
your @desc is called what
Moses nods. But why should you have to remember which is which? That makes it harder on the
user.
Aleriel says "True"
Moses says "As coders, designing global systems, you have to make the assumption that your
user is stupid."
Moses says "I don't mean that to be rude."
Moses says "But, it's the basic assumption that you have to make."
Moses says "In this case, stupid means, they aren't going to know everything you know about
the inner workings of the code, and also are not prone to copious note-taking or eidetic
memories."
Moses says "Now, there's a simple solution to the problem of command structure, but of
course, the easier we make it for the user, the harder we make it for ourselves to code."
Moses says "The ultimate designer's Catch-22"
Moses says "What I did was to reduce the command to +wear/* *."
Moses says "The second * will still catch all the text if someone does +wear/delete
clothes=blueshirt"
Moses says "Or, it will catch +wear/clear base"
Aleriel ponders. "Either that, or two separate commands can be coded for +wear/add and
+wear/clear"
Moses nods. You could do that.
Moses says "Which is a viable solution."
Moses almost did that for the case of +wear/new, but I decided that the lesson needed to
be shown of how to do everything in one command.
Aleriel nods
Moses says "So, if the command structure is reduced to +wear/* *, then the next step is
obviously testing for an = sign."
Moses says "And the easiest way to do that is....?"
It's Audience Participation Time!
Aleriel says "match() or strmatch()?"
[Post-Class Note: imho means: In my honest opinion]
Moses nods. those would both work. There's an, imho, easier solution.
Moses says "Use the words() function."
Aleriel nods
Moses says "While the user is guaranteed to, at one point or another, give you bad data, you
can make a gentle assumption that if they are using either new, delete, or preview, they
are going to specify *=* as the next part of the command."
Moses says "So, as long as you have at least 2 'words', separated by an =, you can be
assured that they're not using 'clear'."
Aleriel says "they could use '=' in the desc name too"
Moses says "It's likely that they may have = in the desc name, but then it would return more
than 2 words. And if you're testing gt(words(%1,=),1), it is still not a problem."
Aleriel nods
Moses says "As long as there's more than 1 'word' separated by '=', it's not clear."
Moses says "I can liken this to Forensics, which may be a bad analogy, but it's something I
know, so I can make it. :)"
Aleriel grins
Moses says "In Forensics, with DNA testing, and tire-track matching, etc..they don't match
one vehicle to another, what the process of testing actually does is /excludes/ all other
vehicles, or people. They can say that they can exclude 6 billion other people from a DNA
testing, isolating this one person."
Moses says "They can't prove that it is /exactly/ that one person, but they can rule out,
or exclude all the others."
Moses says "So, similarly, in this case, we're not proving that they are doing new, delete,
preview. We're excluding the case of 'clear'."
Aleriel nodnods. "Nice analogy :)"
Moses smiles. Thank you.
Moses says "So, we've decided that our first test for the code has to be how many 'words'
separated by '=' we have."
Moses says "Now, can you think of another test that we need to do in our first switch?"
Aleriel hmms. "if the switch is one of delete, preview, clear, etc.?"
Moses expected you to guess that. And I'll also say that was somewhat of a trick question.
The truth is, at this point, once we've isolated clear in our options, we can branch off
into separate functions at this point.
Moses says "So, for example: ex *armoire/cmd-wear1"
Moses says "And yes, it's visual."

Armoire
CMD-WEAR1:$+wear1/* *:@pemit
%#=[switch(gt(words(%1,=),1),1,[setq(0,first(%1,=))][setq(1,rest(%1,=))][u(fn-notclear,%0,
%q0,%q1)],[u(fn-clear,%1)],Boing. Code Error. Please report it to [name(owner(me))].)]

Moses says "What I did there was to separate my ufun's, based on the exclusion that I've made
with the equals sign."
Aleriel nods. "What if +wear/add was used, though?"
Moses grins. Well, if you notice, I pass %0 as a parameter to fn-not clear
Moses says "Whereas it's not passed to fn-clear."
Moses says "Do the two setq()'s make sense?"
Aleriel says "Yep. I'd just include the functions inside the u(), though, since %q0 and %q1
are used only once there"
Moses nods. True. I could have done it that way. This is indicative of 'my' coding style. I
always try to set my variables before I use them. It's a holdover from doing things like
Visual Basic and Pascal.
Moses says "Okay, for an example of 'another' way to do this command, and an example of
command-reliant coding style, ex armoire/cmd-wear2"

Armoire
CMD-WEAR2:$+wear2/* *:@switch
gt(words(%1,=),1)=1,{@switch %0[setq(0,first(%1,=))][setq(1,rest(%1,=))]=new-*,{@tr
me/do-new=%#,[after(%0,-)],%q0,%q1},del*,{@tr me/do-delete=%#,%q0,%q1},put*,{@tr
me/do-wear=%#,%q0,%q1},{@pemit %#=I'm sorry. That isn't a valid command.}},0,{@switch
%0=clear,{@tr me/do-clear=%#,%1},{@pemit %#=I'm sorry. That isn't a valid command.}},{@pemit
%#=Boing. Code Error. Please report it to [name(owner(me))].}

Aleriel nods
Moses says "For this one, I didn't condense all the non-clear options into one branch, and
clear into another."
Moses says "Just to be different."
Aleriel hrms. "So, +wear/add gets ruled out?"
Hercules enters the room through the double doors, which swing closed behind him.
Hercules has arrived.
Hercules says "Sorry for coming in late. Is it alright if I just observe?"
Moses says "Well, In this case, I named it +wear/new"
Moses nods to Hercules, greeting him.
Moses says "Sure. You've missed some, but that's okay."
Aleriel ohs. "Ok"
Moses says "If you want to see the code we were just looking at, ex armoire/cmd-wear1 and
armoire/cmd-wear2"
Aleriel waves to Hercules
Hercules will catch up with those wonderful logs once they're posted.:)
Moses grins. :)
Moses says "Aleriel, I named it new because I was wanting to diffrentiate between putting it
into your desc(conceivably seen as 'adding' it) and making an entirely new description."
Aleriel nods. "Makes sense"
Moses whews, and goes on. :)
Aleriel grins
Moses says "Since clear is just one case, we'll look at it first. ex armoire/fn-clear"

Armoire
FN-CLEAR:[switch(u(fn-typeok,%0),0,[v(msg-bad-type)] to clear.,[set(me,current-%0:)]Your
[lcstr(%0)] has been cleared.)]

Moses says "And in order to understand that, you should look at fn-typeok and msg-bad-type"

Armoire
FN-TYPEOK:[member(base clothes,lcstr(%0))]
MSG-BAD-TYPE:I'm sorry. You must specify either base or clothes

Aleriel nods
Moses says "Okay, this is a coding practice of re-using code. While there are some assumptions
I can make about user input, I still have to test for errors. Typoes happen, even to the best
of us. *ahem*. ;)"
Moses says "For each of the options, the user is required to specify whether they are
referencing a base or clothes section of their desc."
Moses says "So, we need to make sure that they are /only/ referencing either base or clothes.
Else, they might get a number of things listed as 'set' or 'deleted', when in truth, the code
just took what it gave them, and went with it."
Moses says "This prevents them from accidentally adding a clohtes-my~best~desc~ever attribute
to their object, and then never being able to put it on, because the word 'clothes' was
misspelled."
Moses says "So, fn-typeok checks to see if the type they are referencing is either base or
clothes. And member() returns a 0 if the test data is not in the specified list, so we can
test for 0 with a switch in order to rule out errors."
Moses says "And since I knew I was going to have to make this test for everything, I chose
to put it in a ufun."
Moses says "Another option would have been to test for it after or with our initial test
with the '='."
Moses says "But, I didn't think it was necessary."
Moses says "Oh, that reminds me of something."
Moses says "We are currently sitting on a TinyMUSH generation 2.2. That means that some
of the code here is deprecated compared to the code we may be using on our PennMUSH 1.7.3
or TinyMUSH 3.0 Mushes that we normally code on."
Moses says "We know that member() is going to, in this case, return either 0 1 or 2 as a
value."
Moses says "We could, on a more current mush, set our switch to test for the >0 case."
Moses says "As in switch(u(fn-typeok,%0),>0,blahblah,Boing. Error.)"
Moses says "I tried to do that here, and it didn't work."
Moses says "So, I did it the other way."
Moses says "That was your lesson on differing ages of codebases."
Moses says "And, so that I can be pedantic, I'll explain that the msg-bad-type is a
default message that I can show for each type of command saying that they need to specify
base or clothes <to clear, to delete, to preview, etc.>"
Aleriel often codes a small functions for 'smart' matches.. ex whee/fn_wise_match
Moses says "Example?"
Aleriel says "it returns either 0 or 1"
Aleriel dropped Whee.

Aleriel's Whee
FN_WISE_MATCH:[not(not(match(%0,%1,%2)))]

Aleriel says "ex #1354/fn_wise_match"
Moses nods.
Moses says "Okay. That's a way to do it. I have a personal preference against 'negative'
coding. I usually test /for/ a value, rather than it's 'not' value."
Moses says "Again, personal preferences."
Aleriel nods
Moses says "There are some cases where you have to use not. hasflag() and orflags() being
good examples."

[Post-class Note: I said these as examples on the spur of the moment, but upon reflection,
these don't even prove true. It's just as easy to test for hasflag(%#,Wizard) = 0 as it is
to test for not(hasflag(%#,Wizard)) = 1. A good example of when to use not(), imho, is this:
You want to lock something against someone with a specific name. So you can do:

@lock exit=isname/1
&isname exit=[not(match(Name,%N))]

This code would always return 0 or 1, since match() returns the first occurrence of the test
data in the string. So, either it's their name or it's not, 0 or 1. If it is their name, the
not() reverses the value, and they would be prevented from using the exit.

However, you can do @lock exit=isname/0 and not use the not() function. However, standard
practice is to lock to a value of 1.

Personal preference. Whatever works best for you, and still works.]

Moses says "Okay, back to fn-clear. Once we've cleared that we're using the right kind of
type, we 'clear' the attribute pointing to which description we were using, and return a
message stating that we did such."
Moses notes that there is one school of coding thought out there that thinks no output is
good output. If you don't get something back, it must have worked. I don't agree with this,
because succeeding silently and failing silently wind up having the same effect.
Moses says "As an example of doing this with commands rather than side-effect functions, you
can check out armoire/do-clear"

Armoire
DO-CLEAR:@switch u(fn-typeok,%1)=0,{@pemit %0=[v(msg-bad-type)] to clear.},{&current-%1
me=;@pemit %0=Your '%1' has been cleared.}

Moses supposes you'd love for me to explain why I chose to name the attribute 'current-base'
and 'current-clothes'
Moses says "Go on, ask me. :)"
Moses says "Since you asked, I named them that way to make them stand out from the
attributes named base-blah and clothes-blah."
Aleriel says "Makes sense"
Moses nods. We'll get to the paradigm of displaying the desc in a bit.
Moses says "Okay, the other side of the coin was fn-notclear"

Armoire
FN-NOTCLEAR:[switch(lcstr(%0),new*,[u(fn-new,[after(%0,-)],%1,%2)],del*,[u(fn-del,%1,%2)],
put*,[u(fn-puton,%1,%2)],prev*,[u(fn-preview,%1,%2)],I'm sorry. That isn't a valid command.)]

Moses says "This is the big 'parser' function that delegates the work to the smaller
functions for each type of job."
Moses says "And, as the default at the end of the switch, I made the code robust enough
to take the option that someone types in a bum command."
Moses is just dying for you to jump in and say something. :)
Aleriel says "Umm.. :)"
Moses says "WOuld you have done it differently, for instance? If so, why? Let's talk."
Moses is all for interactivity.
Aleriel grins
Hercules missed the class on setq and such, so will need to bone up on that first, and then
go through the log for this class, but so far, this is all actually making sense, for which
I thank you.
Aleriel shakes her head, "No, I don't think I'd do anything differently.. your approach
makes sense"
Moses woo's. :)
Moses grins at Hercules.
Moses says "Herc, for a short definition: setq() sets a variable that exists only so long as
the specific command is running. And as setq() it doesn't insert itself into the output, it
just puts it into memory. setr() will do the same thing, /and/ insert itself into the output."
Moses says "If you would like to examine the functions fn-del and fn-preview, you'll notice a
lot of similarities between them."

Armoire
FN-DEL:[switch(u(fn-typeok,%0),0,[v(msg-bad-type)]%bto
delete.,[switch(setr(0,lattr(me/%0-[u(fn-space2tilde,%1)])),,[u(msg-no-attr,%0,%1)],
[wipe(me/%q0)]Your '%0' named '%1' has been deleted.)])]
FN-PREVIEW:[switch(u(fn-typeok,%0),0,[v(msg-bad-type)] to
preview.,[switch(lattr(me/%0-[setr(0,u(fn-space2tilde,%1))]),,[u(msg-no-attr,%0,%1)],Your '%0'
named '%1' appears as:%R[v(%0-%q1)])])]

Aleriel nods
Moses says "Herc, you'll see in these examples, that I used setr(), because I wanted to
'save' the value, and I wanted it to show up at that point in the code."
Moses says "msg-no-attr just says: I don't see a %0 named %1."
Moses says "Once again, I tested for an ok type, checked for 0, threw an error msg out, and
went on with the code."
Moses says "Now, I knew there was another error I had to test for."
Moses says "What if the user was trying to delete or preview an attribute that didn't exist?"
Moses says "So, what I did here was one of two standard ways to do it."
Moses says "In this case, I used the lattr() function, to see if I could list the attribute
that the user was looking to interact with."
Moses says "If I couldn't, signified by empty response, I threw another error, telling them:
I can't find that %0 named %1."
Moses says "Which in this case would be: I can't find a base named bubba's jeans."
Moses ahems. Hypothethically speaking, of course.
Aleriel says "why not do a hasattr()?"
Hercules nods.
Moses points to Aleriel and makes dingding noises.
Moses says "As a contrary example: ex armoire/do-delete"
Aleriel nods..
Moses says "On that one, I used hasattr() to test to see if the attribute existed. If it
didn't, signified by a 0, I threw the error message."
Aleriel says "so, why not use it in those two ufuns?"
Moses says "Two reasons."
Moses says "One, I'm trying to display many different ways to achieve the same effect."
Moses says "Two, I wanted to display, as a coding practice, that testing for nothing is as
valid as testing for something. Which is not the same as the negative coding I talked
about before. In numerous coding instances, the absence of something is as significant as
the presence of it."
Aleriel nods
Moses says "Okay, so last but not least, we have the option of adding a new description."
Moses is going to make the assumption that the code presented in fn-del and fn-preview is
pretty straightforward?
Aleriel says "looks ok to me"
Moses notes there is a do-preview as well, demonstrating that from the command-reliant point
of view, rather than using ufuns and function calls.
Moses says "Whoops."
Moses says "There's supposed to be. :)"
Moses says "Note to Class Log: Moses is a bonehead that forgot to code a do-preview."
Aleriel makes a lame joke. "Ooh, a Minbari!" ;)
Moses almost gets that.
Aleriel says "Note to Class Log: Minbari are a race from Babylon 5.. they don't have hair,
but have a bone crest around their heads."
Moses ahhs. Okay. :)
Moses never got started on B5, though has been told by numerous that he should have.
Aleriel says "yes, you should've"
Moses says "However, in this case, my exclusion of preview from the command-reliant section
is a perfect thing for the next class.(Note for Herc: Tonight is just code-building. Next
class is bug-chasing, streamlining, and documenting)"
Moses says "Okay, so that brings us to the case of adding a new description."
Moses says "With that basic command structure of +wear/* *, what do we do if we want to add
a new base description?"
Aleriel ponders. "I suppose we'd have something like '+wear/add type/name=desc'?"
Moses nods. That was the first option that I thought about.
Aleriel says "then I guess we'll have to separate type and name, check whether the type is
valid, whether the name already exists, and, if all checks are passed, set the attribute?"
Moses nods. Bingo.
Moses says "Which is what I did, except I chose to do it +wear/new-base <name>=<text>"
Moses says "The reason I did this was to keep the left hand side of the command, specifically
%0 being the 'router' and the right side being the raw data."
Aleriel nods
Moses says "Now, If +wear/new type/name=text was in place, that would still be true, but
it's a matter of organization, or put more bluntly, it's less confusing for me to keep track
of."
Moses says "In my head, in my 'concept' for the structure of this code, %0 tells me which
ufun to call. Whether it's a new-base or a new-clothes, I'm still calling fn-new, but...I
can pass the important part of %0 in, as well."
Aleriel nods. "Your way would probably be easier, yes, cause otherwise we'd have to check
all data for /, even with other switches"
Moses nods. Right. that was what I was just typing, actually. :)
Aleriel grins and bows :)
Moses says "So, if you look at armoire/fn-notclear again, you'll see that in the call to
fn-new, I pass after(%0,-), %1, and %2"
Aleriel nods
Moses says "In this case, I extracted the relevant part of the %0 before I called the
function. Just for variety."
Moses says "Before, I did the setq() to set a piece of %1, before it got passed, and
Aleriel suggested just doing the extraction in the function call."
Moses says "here, I did that, just to show the other way."
Aleriel hrms. "What if there is no '-' in the switch, though?"
Aleriel says "I mean, what if the user made a typo or mistake or whatever?""
Moses grins. ex armoire/fn-new

Armoire
FN-NEW:[switch(u(fn-typeok,%0),0,[v(msg-bad-type)]%bfor a new description
element.,{[set(me,%0-[u(fn-space2tilde,%1)]:%2)]Your new %0 description, named '%1' is set
as:%R[s(%2)]})]

Moses says "The part after the - is going to be either base or clothes."
Moses says "So, if they typo that, fn-typeok is going to catch it."
Aleriel notices that 'after(blah,-)' doesn't return anything at all. Not even an error
Moses says "Right. It won't, until fn-typeok."
Moses says "The user is supposed to type in: +wear/new-base or +wear/new-clothes"
Moses says "We are taking after(%0,-), which should ideally return either base or clothes."
Moses says "Whatever value the after() returns is %0 in fn-new. And the first thing fn-new
does is test %0 against fn-typeok."
Moses says "So, there is the error catching for that."
Aleriel hrms. "Oh. I see now. I'm having a bit of a blonde moment here.. Nevermind me :)"
Moses grins. NP.
Moses says "It's good for the log that I explained that."
Aleriel says "Clarification for the log: My hair is actually brown. :P"
Moses laughs!
Moses ahems.
Moses says "Okay, for the next part of fn-new, what I did was use the set() side-effect
function to set the attribute on the object, since we knew that it was either base or
clothes. I used the space2tilde function to accomodate for multiple word titles for
descriptions."
Moses says "And, I returned a message telling the user that their description had been
set, and showed them what the evaluated version of it looked like, using the s() function."
Moses says "On tiny3.0 or Penn1.7.2 and above, I would have used eval() instead of s()."
Aleriel says "Question: is there any difference between s() and eval()?"
Moses says "However, this is Tiny2.2, and I had to use s(). Does the same thing."
Moses shakes his head. Not really. No.
Aleriel says "Ok"
Hercules used to be blonde, but nature was good, and made his hair turn darker over the years.
Moses says "About three letters you have to type? :)"
Aleriel grins.
Aleriel will be riiiiiiight back. Tea's needed.
Moses grins at Hercules. Mine is dark brown, and receding. I just keep telling myself it's
a sign of virility. :)
Moses nodnods to Aleriel. We're almost done anyways.
Moses says "Okay, the last thing I wanted to talk about tonight, and should fill up the
twenty minutes until class is over, is /how/ do we display the descriptions we're setting?"
Moses says "Again, there are two 'classic' methods of doing this. One method is to manually
@desc the character each time a change in the +wear elements is made."
Moses says "There is another way to do this, and it's one I prefer."
Aleriel returns.
Moses says "We designed this code to work with the attributes being stored on the object,
rather than the character."
Moses says "It's easier for the object to read the attributes off of itself than for the
character to read them off of the object."
Aleriel says "you want to @parent the character to the object so that the desc is inherited?"
Moses shakes. :)
Aleriel says "Okay.. you could also put a permanent @desc on the character that would just
read attributes from the object"
Moses says "What I intend to do is have the player's @desc be reset once, pointing with a
u() call to a static attribute on the object that reads what the current settings for base
and clothes are."
Moses jinxes Aleriel.
Moses says "That's /exactly/ what I want to do. ex armoire/player-desc"

Armoire
PLAYER-DESC:[u(base-[u(current-base)])]%b[u(clothes-[u(current-clothes)])]

Aleriel nodnods
Moses says "And, at the next class, we will code a +wear/setup * command that will look at
the object number for our +wear object, and @desc the character with [u(obj/player-desc)]"
Moses says "It will also save their previous desc, just in case."
Aleriel hrms. "Should we create a new object for each player, or this code isn't intended to
be used by several people?"
Moses says "Okay, here is where I admit that I patterned this one small part after a
globally-designed system."
Moses says "However, it is the most efficient way to use the attributes that are stored on
a separate object, rather than the character."
Moses says "imho."
Moses says "Ideally, there would be a global code object, and each person would have their
+wear object for storage only."
Aleriel nods
Moses says "It would have the player-desc and current-base, current-clothes attributes on it,
but all of the code would be global."
Moses says "Another way to implement this is to just have a parent'able code object. Doesn't
have to be global code. If you parent a dummy object to the code object, you'd have the
same effect."
Aleriel says "in that case, we'll need to set the local object's dbref on the player, and
modify all ufuns to work with it.."
Moses nods. Yes, we would.
Moses says "here is where I say: http://mushkode.steelemountain.com/penn/wear.txt"
Aleriel nods
Moses says "What that is is a global +wear system I did for a PennMUSH that uses precisely
this system. There is the argument that it is an inefficient use of Master Room resources to
have code that does that many lookups on a player and a player's object, but I think that is
dependent on the size of the mush and the stability of the server."
Aleriel says "well, imho, the global descer commands aren't used /that/ much at the same time,
so it should be ok"
Moses says "This system is being used on three mushes(where coincidentally I codewiz, go
figure), and there have been no problems."
Moses nods. Precisely.
Moses says "The +wear is used maybe once a day by a character, whereas your globals object,
with your +finger, +where, etc...that one is pummeled with usage."
Hercules is going to excuse himself and head to bed. It's been a long day. Thank-you very
much, Moses. I really do appreciate these classes and the time you all take for giving them.
Moses smiles and nods. "It's my pleasure."
Moses says "Make sure to read the log to catch the first half hour of the class, Herc."
Aleriel waves to Herc, "G'Night"
Hercules says "Will do. Good night to all of you."
Moses says "G'night."
Moses says "Any final questions, Aleriel?"
Moses says "Note for Class Log: I am going to leave the Armoire in this room so that any
can come and look at it that would like to."
Aleriel thinks. "Nope, not really"
Moses nods and closes the log then.